They'll need to replace with your public IP address, you can find this via, or by checking your router's web interface.
most source ports, except for some like Chocolate Doom and base DOS game. the pointedly old-school (but still Windows-based) Chocolate Doom engine. Brutal Doom has a few weird bugs with its HUD and the Brutal Doom v21 HUD PACK. Players wishing to join the Deathmatch from beyond your network, meanwhile, should run: Last time we checked in on definitively superb, free Doom mod Brutal Doom. Hosting a Deathmatch is as simple as this command:Ĭhocolate-doom -server -privateserver -deathmatchĪnyone on the same network as you can connect to the Deathmatch by running Chocolate Doom as explained above, appending the -autojoin switch: Our guide to port forwarding may help here. Today Im presenting you an alpha build of the mod for public testing At present time the mod provides: -Redesigned weapons (sprites taken from Brutal Doom, of course) (based on T. Before proceeding, ensure that UDP port 2342 is open on all players' routers and/or firewall. If youre subscribed on my YT channel, you might know that Im working on Brutal Doom for Chocolate/DOS Doom. Whichever multiplayer option you take, one computer must act as the server to host the game. However, simplicity (and trouble-free play) dictates that all Deathmatch players should be running Chocolate Doom, and the same WAD file, before starting. Internet and local network play are both possible with Chocolate Doom.